When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. To gain this benefit, you can’t be blinded, deafened, or incapacitated.Īt 3rd level, you choose a path that shapes the nature of your rage. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.Īt 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. When you make your first attack on your turn, you can decide to attack recklessly. Starting at 2nd level, you can throw aside all concern for defence to attack with fierce desperation. While you are wearing medium armor, your Armor Class equals 10 + your primary Dexterity modifier. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.īarbarians can wear medium armour without it restricting them much in the way of movement and ability to dodge incoming attacks.
![bearbarians dnd bearbarians dnd](https://i.pinimg.com/originals/4e/2e/a9/4e2ea9c0fa4c25fe489ab8e0d9a22a11.png)
You can also end your rage on your turn as a bonus action. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. If you are able to cast spells, you can’t cast them or concentrate on them while raging.Your rage lasts for 1 minute. You have resistance to bludgeoning, piercing, and slashing damage.When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.You have advantage on Strength checks and Strength saving throws.While raging, you gain the following benefits if you aren’t wearing heavy armor: On your turn, you can enter a rage as a bonus action. In battle, you fight with primal ferocity. (a) two handaxes or (b) any simple weapon.(a) a greataxe or (b) any martial melee weapon.
![bearbarians dnd bearbarians dnd](https://i0.wp.com/projectarctur.us/wp/wp-content/uploads/2018/04/bearbarian.jpg)
You start with the following equipment, in addition to the equipment granted by your background: